All bold-faced abilities and only bold-faced abilities are Special Abilities.
Ambush: When an attacker with Ambush enters combat with a Character while attacking, the attacker may inflict combat damage first.
Assassinate: An attacker with Assassinate cannot be intercepted while the target of its attack is a Character.
Corrupted: Damage inflicted by cards with Corrupted cannot be removed by any means (unless the damaged card leaves play).
Crisis: Cards with the ability Crisis will have a cost after them (like Crisis:s3). These cards may
be played at that cost instead of their printed cost. You may play only one Crisis card per turn. If played at its Crisis cost,
the card gains Toast It and you do not generate Power during your next Establishing Shot.
Guts: A Character with Guts inflicts its full combat damage as if it were not damaged. Its Fighting is reduced as usual,
and the Character is still smoked when its Fighting is reduced to zero.
Immunity: Cards with Immunity cannot be affected by certain types of cards. For the purposes of those card types, the immune card
is not in play. Those cards cannot damage, remove from play, cancel, choose, target, count, or reduce damage inflicted by the
Influence: A card with Influence gains the following ability: "Turn one or more cards with total Influence greater than or equal
to an interceptor's cost :: That Character ceases intercepting." Influence is also used on some cards to pay for effects. You cannot
divide up the Influence generated by a single card to remove several interceptors or pay for multiple effects. Influence is cumulative.
Independent: You may declare attacks with Independent Characters after an unsuccessful attack. If a failed attack is
followed by a successful attack by Independent Characters, only other Independent Characters may declare further attacks.
Lethal: A card with Lethal inflicts Lethal damage. If Lethal damage is inflicted on a Character, smoked that Character even
if its Fighting isn't reduced to 0.
Loyalty: Opponents may not take control of your cards with Loyalty.
Mobility: A Character with Mobility may change Locations without turning.
Regenerate: A card with Regenerate has the following triggered ability: “At the start of your turn, heal this card.”
Reload: A card with Reload: X in your smoked pile has the following effect: “Pay X :: Place this card on the top of your deck,”
where X is the cost in Power and/or resource conditions. To Reload a card is to place it from your smoked pile onto the top of your deck.
Stealth: A Character with Stealth has the ability: “Once per attack, while card is attacking, choose one Character intercepting this card
:: The chosen Character ceases intercepting.” (This ability is Not Cumulative.)
Superleap: Turned Characters cannot intercept an attacker with Superleap.
Tactics: A Character with Tactics may cease attacking at any time during an attack. This ability may be used in the closed
Scene between Ambush damage and normal combat damage.
Toughness: A card with Toughness reduces any damage inflicted on it by the amount specified after the colon. Each separate source
of damage is reduced by Toughness. Toughness is cumulative.
Unstoppable: Unstoppable damage cannot be reduced or redirected. Cards with Unstoppable cannot have their damage reduced or redirected.